Catching Up with Gravity Ghost’s Erin Robinson at IndieCade

gravityghost

While perusing IndieCade, I happened upon Gravity Ghost, a beautiful little physics indie game that I will tell you more about very soon (that’s Sarah-talk for: I have a review coming eventually). Gravity Ghost was developed by Ivy Games, and I had a chance to speak with Erin Robinson, the creative force behind Gravity Ghost, Spooks, Nanobots, Little Girl in Underland, and Puzzle Bots.

When asked what inspired her to become a game developer, Erin replied, “No one was making games I wanted to play. So I got impatient and made my own!” She said the biggest challenge of creating a game was monetary, and that she had to be creative and sacrifice to find the funding needed to make Gravity Ghost.

Her advice to aspiring female developers? “Ask for help. If you don’t know how to code but have the art design, get on forums or Twitter and seek out a programmer. If you’re a programmer and don’t have an art design, seek out an artist. Plenty of talented folks are looking for games to work on,” said Erin.

I think that’s great advice, especially because it’s a great reminder of what a community-based activity game development really is. Don’t be afraid to reach out and ask questions!

Gravity Ghost is available for pre-order and scheduled for release in 2014. In the meantime, Puzzle Bots is available on Steam, and her first three games are available to download for free on the Lively Ivy website!

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One thought on “Catching Up with Gravity Ghost’s Erin Robinson at IndieCade

  1. Pingback: Gamer Girl Gift Guide – What to Get Your Girl Gamer for Xmas! |

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