Rush Bros. is a platformer from XYLA Entertainment that combines music, racing, and multiplayer. Race through more than forty levels with friends, blasting techno and dubstep, as the level hazards move with the beat.
So, does Rush Bros. live up to the pulse-racing hype? Well, not really.
First of all, the main hook of this game is to race against other players, leaving the single player very lacking. Once you play a couple of levels, there really isn’t any incentive to keep going. The levels are short, easy, and quickly get repetitive. Getting to the finish line by yourself isn’t that rewarding. It’s like playing ghost mode in Super Mario Kart.
Which is understandable, given the fact that it’s supposed to be a racing game. So I got a buddy to play with. While it was a little more fun, it didn’t help keep the game interesting.
A big problem was that the characters move kind of slow for a racing game. You have a slide in addition to just walking, but that’s about it. I figured there would be more speed ups, quick slides, and fast bumpers to keep the pace up. But there are few chances to speed up, and it doesn’t matter, since most of the power ups are placed out of the way and would take more time to get than if you just ignored them.
One gameplay element that I thought was interesting was that the levels and hazards would respond to whatever music was playing. The pop up spikes try to impede you to the beat, but it didn’t make any difference. All I had to do was just blast through, and I was home free.
I will say, the saving grace of this game is its art style. It has a very punky, modern feel. Levels were well-lit and did a great job pointing out where to go. And all the crazy, flashing techno lights added a lot to the game.
Lastly, the music. If you’re not a fan of DDR anything, then this game is definitely not for you. I am, but the music was still pretty bad. Thankfully, you can import your own music from your computer. One suggestion I would make is to make the game compatible with iPod/iPhone, since everybody has one. I’m not sure if this is even possible, but it would be a nice implementation.
All-in-all, the game had solid controls, great art style, and an interesting idea. But the levels are lacking, gameplay feels a bit slow, and overall, there is not much replay value.
You can get Rush Bros. on Steam for $9.99 (currently on sale for $8.99 – or you can get a two-pack for $14.99, currently on sale for $13.49) or on the developer’s site for $8.99 (which is presumably also a sale price). Check out the official site, like them on Facebook, and follow them on Twitter.