BioWare released the Omega DLC for Mass Effect 3 on November 27. The content is about 2 GB, approx $15, and takes roughly four to five hours to play through.
If you’ve played Mass Effect 2, you’re familiar with Aria T’loak and Omega. Omega is a colony built out of an asteroid that has no ruling government or authority. Instead, it has Aria.
Aria is an angry Asari with a sweet tooth for power, even though she isn’t sweet in the least herself. She’s a self-proclaimed “ruler” who keeps everything and everyone in check so that Omega can thrive and be free to live the way they do.
Sometime after Shepard kills the Collector base, Aria is run off of Omega by Cerberus, run by the Illusive Man.
Now, in Mass Effect 3, Aria and Shepard reunite in Purgatory, the hot spot club on the Citadel.
All right, now you’re caught up, so you’re ready to download Omega! You pay your money, install the content on your hard drive, and BAM! You resume your game.
Simply put, Omega is about Aria seeking revenge on a man named Oleg Petrovsky, a Cerberus agent who kicked her out of her throne and took over Omega. Shepard and Aria team up to take back Omega, and all the resources that come with it, so you can build up your war assets and gain more power in your later battle against the Reapers.
You team up with Aria and a local gang leader, Nyreen from the Talons, a blast from Aria’s past who does offer some humor and insight into Aria as well as Omega. Shepard has to make some tough decisions in regards to how far you’re willing to let Aria go in her need for revenge against Cerberus. Essentially, it comes down to “Kill Petrovsky, no matter what!” or “Save the civilians AND try to kill Petrovsky.”
I chose to go the Paragon route, attempting to save as many civilians as I could and preventing Aria from using them as war collateral.
For those of you who remember Omega, you remember a run-down city with a variety of species lurking about. You remember the dancers in Afterlife. The clinic, the overall dirty feel of Omega that made it feel…unique.
Unfortunately, that Omega is gone, and you find yourself running through air tunnels, secret doors, warehouses with no power, dark tunnels, explosions, and fire until you find yourself in the familiar-yet-unfamiliar Afterlife, the command center for Petrovsky.
The whole feel of Omega is still dark, and I’m happy about that. But I would have liked it if we could have revisited some familiar spots that we visited before, or even if we could have reunited with someone we previously met in ME2, like when you save Archangel, or when you recruit Mordin.
However, you go to Omega without your team, so you don’t even get the grace of funny dialogue between your crew.
In Sarah’s awesome post about the trailer for the Omega DLC, she clearly lists out all the new things you can expect! I didn’t find them all, but here’s a good list!
It was okay. In retrospect, I’m not sure I would have spent the money on it with how little you get out of it at the end, but it was pretty good! The graphics are top notch, game performance is perfect, and you get some good stuff in the end to add to your war assets.
There’s not much you get out of it other than that. You can’t return to Omega like you could in ME2, but you can find Aria sitting in Purgatory again after the mission is completed and maybe, just maybe, you’ll get a kiss (if you went full renegade and you’re not sweet on anyone).
I was kinda hoping Nyreen would become a squadmate, or that I’d unlock some kind of special power for Shepard, but no.
It’s a great standalone, with some decent resources, but if you’re looking for more of a story with some kind of epic conclusion, you’ll be much happier with the Leviathan DLC.
So, for all of that…
Score: B –