Echoes of Aetheria is a brand new indie RPG from Dancing Dragon Games, released on January 15, 2016. If you follow the indie RPG scene, it’s possible that you may know Dancing Dragons through their previous games – Deadly Sin, Deadly Sin 2, and Skyborn – all of which are highly-rated titles. Echoes is certainly no exception.
What I love about this new game from them is that its world is deep and filled with lore. At one point in the video linked here, I spend several minutes reading from the in-game journal about all the characters and nations of the main game world. It’s obvious that a lot of attention to detail went into this whole thing, and that’s really great. So many RPGs these days forget the minor details, but this game feels like a living and breathing world, which is impressive for a title made with the RPG Maker engine.
I find that the game, while using a fair number of stock assets, actually puts the engine to good use with original music, custom graphics (especially sprite artwork), and a unique isometric battle system that reminds me of the Breath of Fire games. I really dig it, and honestly the videos showing off the battle system are what sold me on giving the game a fair play for you all.
I will say that I’ve only put in just over an hour into the main storyline, so one concern I do have is whether or not the game is a very linear story like it has been so far, or if we’ll get to a world map and get to open up our abilities to explore and complete side quests and such. I don’t want to say one way or the other, but I’m really hoping that it isn’t incredibly linear in the long haul.
In either case, this game is a good example of what can be achieved with the engine. It’s a solid JRPG experience, and one I’d certainly recommend. 🙂