If you love Magic: The Gathering or the Yu-Gi-Oh! card game, you’ll love this fun game! Prime World: Defenders from Nival combines card game strategy with tower defense. You’ll defend yourself against wave after wave of enemies using tower cards. Each card comes with a different ability that you place throughout the level.
You can only bring a few cards into battle, so it’s essential that you build a good hand. Be forewarned – once you start a level, you can’t exchange out, but don’t fret, because before each level the game tells you what kinds of enemies to expect.
The plot is very bland and typical of a fantasy setting. Some great cataclysm happened and released a new substance called Prime and now two boring factions are fighting for it while it infects animals by turning them evil and blah, blah, blah, blah, blah.
It really wasn’t that interesting and, to be honest, I didn’t pay much attention. But I’ll let it slide, since the story really isn’t the main focus of card and tower defense games. I mean, I know there’s a big backstory and plot arcs in Magic: The Gathering, but I have no idea what it is.
Prime is what you use to build towers. You start the level with a limited amount of Prime. As you defeat enemies, you gain more. You place towers strategically around the level to defeat monsters. Some spots have power ups that increase power or attack speed.
Once you complete a level, you get silver, exp, and gold stars. You can use all of these to buy booster packs, upgrades, and rare cards.
Most card games can be a bit daunting for a first-time player, but Prime World does a great job giving gameplay bit by bit without making you feel like an idiot. The first level is all about placing towers, then the game brings in power ups placed throughout the level. By the time you get past the first few levels, you’ll know all the mechanics of the game. This game is easy to learn but difficult to master.
The levels range from very simple with one path to levels with multiple paths and plenty of enemies to keep at bay. There are also randomly generated levels that you can play over and over again to gain more cards, which keeps gameplay fresh and interesting.
I will say that there is one downfall to this. You have to grind on these random levels before going on to complete the main story, which can make the game a little tedious at times. Also, there are some big difficultly spikes that happen at the beginning of the game, forcing you to grind on these mini-levels. While you do get rewarded with money, exp, and random cards, the payout isn’t nearly as good as completing a main level.
I really had a lot of fun testing out different strategies with different towers. I always got excited to see what new cards I would get after completing a level or buying booster packs.
The graphics are nicely stylized and remind me of WoW or League of Legends, but, beyond that, there wasn’t much to them. When it comes to games set in a fantasy setting, it was standard fare. They weren’t terrible, but nothing stands out.
All in all, if you like card games, enjoy tower defense, and don’t mind some grind time, this game is great. I had a blast playing through, collecting cards, and building an unstoppable hand. The story could use a facelift, and the grinding between the levels could be a turnoff for some people, but overall, it’s a decent game.
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