Divinity: Original Sin is the latest offering in the Divinity series from Larian Studios. The game will follow Divine Divinity, Beyond Divinity, and Divinity II. The Kickstarter was fully funded in less than two weeks, with $400,000 being asked for and the project currently standing at just over $650,000. They have also reached all but three of their stretch goals!
Divinity: Original Sin is going to be an isometric RPG that can be played in either single-player mode or co-op multiplayer mode. Some of the features the game will incorporate are:
- a real epic CRPG, even in multiplayer, you’re engaging in more than just combat and item fever!
- cooperative dialog system
- highly reactive world
- deep character development system
- plenty of choice and consequence
- create your own RPG adventures with our powerful RPG editor and share or play them with friends
- combat is very tactical and turn-based featuring: skill and spell combos, attacks of opportunity, action points and much more…
- exploration is greatly rewarded
- develop your character(s) to fit your playstyle using our classless skill and stats system
- countless item interactions and item combinations are waiting to be discovered
- music composed by the brilliant Kirill Pokrovsky
The game is fairly unique to Kickstarter in that a lot of it was completed before Larian Studios created the Kickstarter. The original goal of the requested funds was to expand the development team, which in turn meant that they could add more to the game, and they reached that goal fairly quickly.
Here’s the plot:
“In the game, you control a party of heroes and guide them on a quest to learn a forbidden magic called The Source. This powerful magic was outlawed many centuries ago by the Council of Seven, the rulers of Rivellon, for it is written that from Source the lord of Chaos will spawn. Today, Source magic has been used to overthrow the Council. It’s up to our heroes to save the Council. To do this, they’ll need to uncover the mysteries of the Source and of those responsible for cursing the Council.
As to how you do this, that’s entirely up to you: this game is extremely non-linear and rewards exploration. There are many different ways in which you can complete the game successfully.”
The game takes place before Divine Divinity, and Larian Studios says that you don’t need to know the universe before playing – in fact, it’s a great introduction to the series.
The optional co-op aspect of the game is also really cool. Each player has full control of their own hero, and there is a party dialogue system in place where each person has input into decisions. You can also explore the world on your own while your partner is fighting something, or work together in a fight. Your party can have up to six characters, but you will start with two. The game world is going to be highly reactive, with pretty much anything you can see available for you to mess around with. NPCs will remember you and your actions – both on a personal level and on a global reputation level.
I think this game looks amazing – I love RPGs that offer you a ton of choice, and this one looks like it will do that in spades. Back the project on Kickstarter, check out the official site, and find Larian Studios on Facebook and Twitter. Divinity: Original Sin is slated for a November 2013 release on Windows, with Mac and Linux versions following sometime after that. It will be available on Steam, GOG, and Larian Studios Vault.